What is a Martian government and economy going to look like when we actually get there in the early 2030s? The game’s virtual economy is a blockchain-based vision of this future. It consists of a main utility token (MARTIA) and multiple resource tokens.

We’re running an economic simulation

We believe that one day, humans will be living on Mars. A key part of this society will be a medium of exchange and a way of governing the economy. MARTIA token is designed to simulate the functions that a Mars currency would perform in this context.

MARTIA token has strong use cases within the game and multiple deflationary mechanics which ensure that it becomes more scarce over time. It is meant to mirror a token that might be used within a fully digital economy on Mars and astronaut’s access to limited resources.

With each player having ownership of their assets through the blockchain, we believe this simulation can help reveal certain socioeconomic decisions astronauts might make one day on an actual Mars settlement. These insights can then become viable data points for real humans-to-Mars missions in the future.

Self-balancing economy by design

Our economy is designed to be flexible. Players have the ability to decide how much of their earnings they want to receive as MARTIA and how much as resource tokens. This simple mechanic creates a player-driven, flexible, and well-balanced system.

Do you want to be paid 100 MARTIA tokens and 50 food tokens or 50 MARTIA tokens and 200 food tokens? Well, that depends on the price of food tokens or just how much you need food! The more people that decide to take the 200 food tokens means that the supply of food has increased but demand has remained constant, leading to a drop in the value of food. Also, since there's less MARTIA being earned, it causes an increase in the MARTIA value. This is also true in reverse.

Now imagine that but not just for food and MARTIA, but for at least 15 other resource tokens too—that is the player-driven, flexible economy model in its simplest form.

On top of that, there are randomly generated events called hazards which will cause temporary imbalance (read: opportunity) to the players most in tune with this system.